![]() ![]() A lot of the time fights just frustrate you, because you feel so weak and useless.Ģ. Weapon and enemy balance = Your weapons make basically zero damage and charged attacks take way to long to be used in fights. Difficulty = Its meh, but i come to that laterġ. Level system = A very normal problem, upgrades are merely feelable and on top of that even very hard to get.ģ. AI programming = Actully its very good, but i just hate that some of them don´t forget your existence if you move far away (but thats my personal problem)Ģ. Graphics = Sometimes slow loading, but after all - pretty good looking ^^ġ. Cut scenes = good and bad at the same time, hard to explain, but i´m leaning to the good sideĤ. You always know where to go and i´ve never found myself lost in any kind of way.ģ. ![]() The world and level design = Nothing extremely special, but ok and sometimes good. Enemy look and attack design : The look and design on its own is very good and there was no enemy i was disappointed about on its own.Ģ. Looks and so = Clothing and weapons look awesome - effects are also very goodġ. ![]() The character looks also great and is all in all very well designed.ģ. The main character = you feel like this robot, the movement is exactly between clunky and a feeling being too smooth for a robot, so great work here too. ![]() ( Something a lot of games miss these days, fantasy is nice, but please be consistent in your world)Ģ. The setting = really niche and nice ideas here, the look and realism of the alternative universe is well made and i love it. Steelrising is a really complicated game and therefore I´m going to split good and bad -ġ. Hey, here a very compressed and as precise as possible Review : ![]()
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